For Cao Cao, For Wei! 2015-03-07, 11:40 PM (ISO 8601) Spoilers. The Gloves are a free action to use which is the best option for builds that throw multiple weapons. . Per the Marbles rules, he'd also have to make a Balance check for "moving through or fighting" in the square. How quickly can you get your hands on a pair of Gloves of Endless Javelins (7000 GP, MIC p. This means that if you are characterlevel 10, items will be itemlvl 15, if you are characterlevel 15, itemlvl will be 20 and so on. These particular weapons negate all DR and hit incorporeal targets perfectly. First gives infinite +1 javelins of force; 2nd gives the Far Shot feat, plus +5 spot, and even a 1/day 4-hour buff granting low-light vision and 60' darkvision; and 3rd gives doubled range for thrown weapons. 5e, Gestalt) - Page 12 - Giant in the. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. We offer a wide variety of training equipment such as weighted javelins, agility ladders, step hurdles and resistance harnesses to strengthen your muscles and increase your speed. Hopefully anyone knows something about it ^^ Question ONE=> Bladeling (as described in MMII) has resist fire 5 as his natural trait. Human: PB Shot. I would post in the RAW thread, but this may be important for some characters in the near future, so i'm posting it here. Dose anyone know about or play 3. I don't know his domains because I've got the 2. The game is just planned to go to level 10 or so, so no need to plan for high level content. Spoilers. Alternatively, for a home game see if you can get 3. Specifically I was considering casting spells on the glove itself to enhance the javelins that come out, much like improving a bow affects the arrows the. Definitely go with a Master Thrower build, using Gloves of Endless Javelins from MIC adapted to create daggers instead. M78. I remember one Set item, the Gloves of Endless Javelins from the Array of the Manticore. Back on topic, I used to play a Rogue/Swashbuckler some months ago, but got bored of him (+ had no idea how to play a rogue back then). Notable non-examples are the Spool of Endless Rope, Bag of Endless Caltrops, Everfull Mug, and Murylnd's Spoon, all of which suggest that they are unlimited, but are certainly not. 2nd character, first time cleric. M61. Race is Human. Hey guys, I've read thru Manual of Planes/Interwebs and couldn't get a concrete answer. 5 had, for example, the gloves of endless javelins and the like, there are no options in Pathfinder for infinite ammunition, even plain old mundane ammunition. The returning weapon property lets you make a single attack with a weapon and have the weapon return to the location from which you attacked. NPC: A strong flying creature such as a Dragonkin with TWF, Gloves of Endless Javelins, and Brutal Throw. Elric VIII. When you activate these gloves, a +1 javelin made of pure force appears in your hand. If you can do that play as Ranger/Slayer with TWF style and have just enough dex (13/14) to qualify for point blank shot/rapid shot (quickdraw isn't required). Bonus: Quickdraw. I need to optimize throwing daggers. Examples include, but are not limited to: What should I make with these…Hi all, I'm in a bit of a time crunch trying to get a character finished for my next session and have run into something of a wall. customer. I have been slowly working on trying to break them out of this mentality. They're a decent backup ranged option for a beat stick, especially with Brutal Throw (precise shot not required because if an ally can enter melee with the enemy, you can too). I know I want to make a throwing character, but I cannot decide if I want to do something like a mystic ranger/stormlord/master thrower or some sort of rogue/whisperknife/master thrower. Gloves of Endless Javelins produce force javelins. to 5:00 p. Initially I thought that meant patron god like I have to worship Talos but I couldn't find the deity in Complete Divine or Deities and Demigods. Mark Forums ReadSo I'm thinking of some gloves, mostly based of of a combination of: 'Gloves of the Master Strategist' 'Gloves of Object Reading' and 'Gloves of Endless Javelins' my idea is that the powers it requires to make are: Object Reading Extend Range Compression Call Weaponry And, of course, it'd require Craft Universal Item. Feat: Weapon Focus Javelin. Crusader/Arcane/JPM tank built around using Mindless Rage and perhaps using Wraithstrike with Robilar's Gambit. Less SA dice, but touch attacks and 2 daggers per attack is smexy. Thanks. Talk to your dm) Lyrax Name Violation, the only downside to Gloves of Endless Javelins is that it doesnt work with the feat. I'm looking for suggestions from the Playground that would challenge a group that has: 1) A focused specialist conjurer that. Build so far: Fighter 1 / Rogue 5Before I get to my question, yes, I know this is going for extreme munchkin. If you're focused on axe tossing, you might be able to convince your DM to let you modify the Gloves of Endless Javelins (MIC, pg. other than bags of holding or returning. Over the course of 9 levels, this upgrades them to +3 Shocking. Zombulian. When you activate these gloves, a +1 javelin made of pure force appears in your hand. I'm playing in a large group of about 10 players (including GM) and one player is a rogue. Also might use the Efficient Quiver to store Javelins of Lightning bolt (if I can. Notable non-examples are the Spool of Endless Rope, Bag of Endless Caltrops, Everfull Mug, and Murylnd's Spoon, all of which suggest that they are unlimited, but are certainly not. Gloves of Endless Javelins MIC: Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free. Glove of Taarnahm the Vigilant - makes all thrown weapons have the returning ability This would allow me to have a variety of. Javalin Artificer w/Gloves of Endless Javelins? (Read 7715 times) 0 Members and 1 Guest are viewing this topic. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. Now i know that Ranged in general is best when paired with precision damage, so i was thinking Scout into Master Thrower. If at all possible, I'd recommend a Master Thrower/Stormlord build, but it would be very feat intensive, and the 3rd level divine casting would essentially be wasted. can hit ethereal things, so no 20% miss while blinking)? And when TWF throwing javelin are they light weapons or no? Help; Stay Logged On The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. 3. Needless to say, the poor BBG (a soup-ed up beholder) became a pin-cushion and died miserably. We would like to show you a description here but the site won’t allow us. The modified Gloves of Endless Javelins (MIC p194) is a nice option for throwing based builds. e. Hi there, I am trying to figure out a way to be able to do more than one attack in a round with a mounted throwing build using the Retooled Ranger, which uses one of the 'infinite throwables' items from the magic item compendium for ammunitionThe 10th level ability says elemental conflagration but the text only has something called storm of elemental fury. The gloves of endless javelins sound mandatory in a Stormlord build. Re: Bunko's Bargin Basement (v3. Katie Boundary. Basically +1 javelins in a can without having to find gloves of endless javelins, with bonus damage vs undead, that scales with strength so more powerful than a bow with a raging barbarian (and 750gp for the wand is similar in price to a decent masterwork composite longbow and a lot less awkward in social situations). What are your thoughts? OversheeThe first is the Gloves of Endless Javelins (MIC). does almost nothing. Notable options include: gloves of infinite javelins (with javelins refluffed into daggers or darts), quiver of anariel (refluffed to bandolier, replaceHello there, people of Giant in the Playground forums! First time poster here, although I've spend days reading posts about d&d questions, builds and, of course, the OotS comic. The midsize compartment holds up to eighteen javelins or. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. Add the zen archery feat from 3. Share your thoughts, experiences, and stories behind the art. This pair of black leather gloves is set with golden studs, each embossed with the image of a manticore's head. The Gloves are a free action to use which is the best option for builds that throw multiple weapons. A sling can full attack, but I. Zombulian. Stay Logged On. I have great wis and cha scores. CryptoGet the two-handed fighter a composite bow or gloves of endless javelins or something as a backup weapon, and/or flight via items (even if it's just a potion of fly). Get the divine mind a better primary weapon or something—if they're an archer, fighting at range is supposed to be their specialty. The problem is, the only ranged weapons with which I am proficient are simple weapons. Overpowered: Cleric with the Spell domain for persistent Draconic Polymorph: Arrow Demon and two Hank's Energy Bows with Splitting. This would seem to indicate that the javelin is in fact an object, due to traditional javelins being objects. Make firearms "magic items" Yaarel; Apr 9, 2023; One D&D (5. ) makes a +1 javelin made of force appear in your hand as a free action. Business, Economics, and Finance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . Honorable Mention for Dexterity-based ranged attackers: Drow of the Underdark have, at page 50, the Hand Crossbow Focus fighter feat. View Cart; Help; Pathfinder . Just a couple of questions about Javelins. I wanted to create a magic item for a primary recurring NPC in my campaign. m. combined with the gloves of endless javelins, this gives me infinite +2 shocking javelins (lightning bolts) every turn. I planned to at least use the Gloves of Endless Javelins for basically. Re: Alexander Anderson. d100 Item Page; 1. Once a high speed of twirling was released, the wielder would then launch their projectile at an opponent by releasing one of the. He has 600000 platinum (including what we are willing to donate to him) so money is not an issue. Hands: Gloves of Endless Javelins Head: Helm of the Hunter Ring: Ring: Shoulders: Cloak of Resistance + 3 Throat: Amulet of Health + 2 Torso: Winged Vest Waist: Belt of Giant Strength + 4 Potion of Remove Blindness/Deafness, Ghostblight * 2, Quicksilver * 2, Trollbane * 2 Handy Haversack, Everfull Mug, Everlasting RationsI need suggestions for a +10 total dagger for a Master Thrower that would cover as many possibilities of getting the most types of job done. 194)? Also, Tormtor School (Drow of the Underdark) could be fun. essentially making my character look like the picture of the master thrower, regardless of the fact that he uses gloves of endless javelins daggers. In any case, by around level 6, the character will become less and less viable with each passing level because PF currently does not have a Bloodstorm Blade type ability to full attack with the same weapon (Returning property is expensive and just doesn't cut it) nor even items like the gloves of endless javelins from MIC, which lets you free action. There is a nifty pair of gloves that gives you non-magical javelins, auto str to damage, a bunch of weapon throwing feats. Area A: explosive sling, fountainhead arrow, meteoric dagger, C: boots of stomping, gauntlets of the blazing arc, gloves of flame, ring of lightning flashes, robe of the inferno, T: blast disk, blast globes, Ehlonna’s seed pouch, exploding spike, harrow rod, rod of frost, strand of acid pearls, strand of lightning, S: helm of wounding sightThis is all along the lines of my plan, which would be Scout-4, Ranger-2, Master Thrower-1 at 7th level, getting both Rapid Shot (from Ranger) and Quick. g. Stay Logged On. Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives) Ranged W: ranged, manticore greatsword, meteoric knife, spear of retribution, crystal of return, C: bracers of wind, gauntlets of extended range, gauntlets of throwing, goggles of the ebon hunter, T: bag of boulders, blight stone, S: gloves of endless javelins Reach W: shadowstrike, C: greatreach bracers, reach gauntlets The hands item gloves of endless javelins (MIC 194) (7,000 gp; 0 lbs. Now normally for that I'd do a Rogue or Swashbuckler (with Daring Outlaw) and do that Master Thrower/Invisible Blade combo but the area our game is currently set in is a bit more conservative and peaceful,. Hide Full Bio Read More . Mark Forums ReadJust add that to the Gloves of Endless Javelins and you have a nice build. Spoilers. Otherwise, it's as AV said. It can produce daggers, but only 1 per round because of its Swift action activation. So Light armor, shield, and Javelin for the most part. Bart likes to wear bandoliers of darts, and throw lots of them with bonus damage from Dragonfire Inspiration. HelpI always like the force javelin option from MIC, can't remember the exact name of the gloves right now but they are part of the armor of the manticore set and allow you to summon javelins of force as a free action. In addition, I can't see how -- following the Wondrous Item guidelines -- to make a Healing Belt cost 750 gp. I mean gloves of endless javelins + bracers of lightning = 18,000 gp. I played a Swift Hunter build before with a bow, but thought about building a slightly different one using throwing weapons. 5x cost to add it to endless javelins gloves) and goggles of foefinding. Is there a size limit on these javelins? Additionally, what is the weight of items made of force? Okay thanks for the tips. The Gauntlet of Infinite Blades (MIC p101), however sucks since it uses up a swift action which means only one dagger per round. Does anyone remember the name of the item? Also, I know that a normal magical weapon has to be masterwork to start with and therefor is +1 at a minimum. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra. Still, an infinite number of +3 thundering shocking burst force javelins is nothing to. View Profile. Show All; Hide All - Top - End - #10. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra damage. 5. View Profile View Forum Posts Pixie in the Playground Join Date Oct. combined with the gloves of endless javelins, this gives me infinite +2 shocking javelins (lightning bolts) every turn. The concept I'd like to use it for would actually be a Drunken Master (or similar user of Improvised Weapons) to make them stronger. 5 item, I don't think they were reproduced in pathfinder, And yes, I was including. So here's what I'm looking for. Edit: You can enchant 50 of a single ammunition with 1 enchantment. This isn't quite an "Infinite Attacks" combo, but could be close enough to get a couple books thrown at you: Race: Human, Azurin, Stoutheart Halfling 1) Warblade 1. Gloves of Endless Javelins MIC: Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two-weapon full attack. We still like to optimize, but it's more fun for everyone to find a thing that's fun and iconic but hard to do, and try to do it well. Do note that if you don't find anything, Gloves of endless javelins is a great cheap thing to do for when you run out of other magic weapons to throw. 2015-04-20, 01:57 AM. And a small bit of vomit comes up when I see a character called a 'toon'. Slings were intended to be held with one or two hands and twirled in a circle. Swordbow, great. The quiver is a combination of Quiver Of Energy + Gloves Of Endless Javelins + Quiver Of Anriel/Plenty/Lies, to effectively create infinite bolts with an equivalent of +10. I can use A Nightstick to. 4) Warblade 4. spaghettis. No bonus from +1 due to GMW): Serrated (+1 dam for 1d4 rounds on crit) ---News: These boards are now READ ONLY. 2013-09-18, 04:04 AM. EsperMagic : Jul 28, 2014, 04:00 am: Check this out from RavingDork. More specifically, optimizing the Gloves of Endless Javelins (MIC page 194). Too low stamina to be a serious candidate for tanking. Stopped completely cold by things like Forceward. As a side note. So. d100 Item Page; 1. 2016-03-10, 12:59 PM. what im looking for is some extra. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One…Scan this QR code to download the app now. Once a high speed of twirling was released, the wielder would then launch their projectile at an. For magic items, I could recommend Gloves of Endless Javelins, Helm of the Hunter, and Gauntlets of Extended Range. The spell. the magic missiles into spikes while keeping otherwise the same rules/dmg. Oh, and that whole not-taking-a-slot thing is pretty nice too. News; Comics; Shop; Forum; Forum Home; FAQ; Community. 2013-07-28, 07:59 PM. 5. . So I advice you to talk to your DM. 373gal per javelin, that's 2. M61. The first is the Gloves of Endless Javelins (MIC). The Ghostblade: A combat class with the ability to shoot people using his soul. Divine metamagic is used to effectively add the metamagic feat for free, all in all not as useful as doing DMM Persistent Spell or DMM (anything) on an already long-lasting buff. Race is Human. The Gloves of Endless Javelins (in this case modified to daggers) are a Free action to use, meaning they can be used as many times in a round as needed. After confirming these could be used in conjunction with Two-Weapon fighting, I hit on the idea of a guy who could deal death with six or seven javelins a round up to 30 feet. Now normally for that I'd do a Rogue or Swashbuckler (with Daring Outlaw) and do that Master Thrower/Invisible Blade combo but the area our game is currently set in is a bit more conservative and. Re: [3. It can produce daggers, but only 1 per round because of its Swift action activation. The Fighter capstone lets you get Ranged Weapon Mastery, Greater Weapon Focus, and Improved Critical, and a +6 BAB allows you to get Improved TWF. Business, Economics, and Finance. can hit ethereal things, so no 20% miss while blinking)? And when TWF. - The ilvl (itemlevel) of items presented is clvl (characterlevel) + 5. 5, Gloves of Endless Javelins. Biffoniacus_Furiou. 2015-11-04, 03:31 PM. I'd suggest getting Gloves of Endless Javelins (MIC) instead - an endless supply of +1 force javelins that you don't have to pick back up, giving you a weapon against both flyers and incorporeal enemies (that bypasses DR too). I don't expect this build to bolt except I'm in a of the Epic level playing. Level 4 costs: 100,000 for ring of wizardry. So what do i get at 10th level? I could not find anything about it in the errata. Books: All the "Races of. I'm assuming the Returning Property should be a given ;) pretty much anything goes. - Top - End - #8. These gloves can create +1 javelins made of Force as a free action with unlimited use, for just 7k gp. Or end the ethereal jaunt to loot the corpse and then reactivate it to walk out through the walls. Ideally you want Master Thrower as soon as possible (i. You are correct that Stormlord is sadly the only way to really buff them. Here's an idea, a Javaficer, as in Javelin Throwing Artificer, using primarily the Gloves of Endless Javelins as his main means of attack. (I'm using Spheres of Might's Lancer sphere. Wearing gloves on the throwing hand is not allowed. So I'm looking for the cheapest way to get magic items to provide the following: - unlimited ammunition - sufficient food and water for adventurers - anything else that people don't really want to track Custom items allowed, pending my own approval. Also, full divine caster progression, resistances, and a 1/day high-level SLA. Throw in a couple more pounds for a big canister/tank with a cap you can store the water in (Like a liquid quiver), and you've got an easy 60lbs of stuff, leaving 15 pounds of wiggle. Before I search through both the books item by item does anyone know of any magic items that are offensive in nature? reserve feats are not in play so something that allows constant damage throughout the day preferable in a ranged touch style or aoeBlood storm blade nicely gets around the lots of weapon issue with thrown weapons. 2012-10-19, 10:12 PM. hi there Playgrounders. 5 had, for example, the gloves of endless javelins and the like, there are no options in Pathfinder for infinite ammunition, even plain old mundane ammunition. For magic items, I could recommend Gloves of Endless Javelins, Helm of the Hunter, and Gauntlets of Extended Range. 2011-03-26, 02:07 AM. P game. I've never gotten to play more than a small fragment of RHOD, and would like to get a game going that's good for the long haul. She wants to know: What's the interaction between Two-weapon fighting, Rapid-shot, and a full round of attacks in which daggers are stabbed into things and thrown at other things (or maybe the same thing, it doesn't really matter). The Gauntlet of Infinite Blades (MIC p101), however sucks since it uses up a swift action which means only one dagger per round. Bart is a jack of all trades, a Robin Hood, and either a lucky fool or Batman. And if Devlin's Ring (being 3rd party and generating mundane arrows) is not 'spell effect'-ish enough, you could try to get a variant of Gloves of Endless Javelins (MiC 194, 7,000 gp). I want the character to be a nimble fighter that focus his fighting on knife and mainly throwing Books i can use is all the complete ones, and most of the stuff in races of books. Member List; Advanced Search | End | EndSo I'm thinking of some gloves, mostly based of of a combination of: 'Gloves of the Master Strategist' 'Gloves of Object Reading' and 'Gloves of Endless Javelins' my idea is that the powers it requires to make are: Object ReadingMagic Item Compendium Item IndexAs far as I am aware, there are only two examples where the designers didn't catch this: Hank's Energy Bow and the Gloves of Endless Javelins. More specifically, optimizing the Gloves of Endless Javelins (MIC page 194). Ok this is a 3. You can use Summon Monster IV-IX to get Storm Elementals from MM3. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of. (This is for a rogue, so the demolition /. If at all possible, I'd recommend a Master Thrower/Stormlord build, but it would be very feat intensive, and the 3rd level divine casting would essentially be wasted. These javelins are 1d6 + 1. So I recently took the Leadership feat and decided as my follower I wanted a dagger thrower/melee specialist who was well rounded in both areas. Reply. 2010-06-05, 07:52 PM. Stuff from MIC: Medal of Gallantry (throat slot) is 1350gp, gives untyped +2 Diplomacy/-2 Bluff, CL3 Quickened sanctuary 3/day but you take penalties if you break it by attacking. Gloves of Endless Javelins produce force javelins. 2M subscribers in the DnD community. 5] [Archive] - Giant in the Playground Forums Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. Use the. Pg 194 MIC, Gloves of endless javelins: Create temporary +1 javelins 7K Gp Cheaper than 1 returning Javelin. - Giant in the Playground Forums. 4. When you activate these gloves, a +1 javelin made of pure force appears in your hand. Thor kind of but I did see the Stormlord ideas posted before and the idea of launching lightning bolts (Electricity enhanced Javelins) is just badass. However, his space and reach remain those of a creature of his actual size. 5 damage in total at level 11. Gloves of endless javelins. Dagger. Jun 4, 2012, 10:51 pm. EDIT: I honestly think that TWF isn't really worth the feat investment on a knife fighter/thower. Is there a reason you can't just refluff the Gloves of Endless Javelins from MIC? ^this. 3) Warblade 3. There's also the Gloves of Endless Javelins, which are better than the Gauntlets of Infinite Daggers. View Full Version : Javelin Melee/Ranged build help [3. Reason is I want to avoid using a crossbow with this character for flavourreasons and wanted to see what's out there. The attack doesn't have to be overly. A javelin created by the gloves lasts until you resolve an attack with it or until the end of your turn, whichever comes first. But what throwing weapons are ammunition, and which ones aren't? Alternatively, for a home game see if you can get 3. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. 6) Warblade 6. so, i'm working on making a cleric centered around lightning and similar things. Have you considered a twf base build with Gloves of Endless Javelins (7,000 gp)? TWF, ITWF, GTWF (or just one feat and gloves of the balanced hand) Rapid Shot Targetter Fighter Variant with Arrow Swarm (works with thrown weapons) for an additional attack. Assume an array of 16/14/12/12/10/8Javelin Master: Combine Gloves of Endless Javelins with Stormlord (CDiv) and the Brutal Throw and Power Throw feats Bard/Cleric/PrC paladin using the Initiate of Milil, Devoted Performer, and Sacred Performer. Gloves of Endless Javelins (MiC 194, 7,000 gp) Most thrown-weapon experts get powerfully sick of carting around a wagonload of ammunition. If PF had brutal throw and Gloves Of Endless Javelins (or some way to not throw away money when using throwing weapons), throwing TWF could be decent, but in pure PF you are forced to use the fantasticly overpriced Belt of Mighty Hurling which hurts your strength AND the greater version doesn't really work (You can't hold all the returning. i,m kinda in disscussion with my dm about it. Brannmuffyn. A single action cannot and should not define a character's alignment. As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. #1 Is there a way to make the javelins from gloves of endless javelin finessable? log in or register to remove this ad Jack Simth First Post Mar 3, 2012 #2. Glove of Endless Javelins (MIC)- ask the DM if you can change the javelin part to daggers if you also reduce the damage from 1d6+1 to 1d4+1 Gauntlet of Infinite Blades (MIC) - ask the DM if you can change the activation from Swift Action to Free Action so that you can throw more than one dagger per round. comThis is a pseudo-optimization thread. Posts (2) Wall (5) kit: dragon shaman kobold . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. max sleight of hand. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Though the 7000 gp price tag is slightly out of reach for a 4th level character, it shouldn't be that long before you have an infinite supply of +1 javelins made of force (and generatable as a free action so you. Str characters can take Brutal Throw and be decent with javelins (and wear Gloves of Endless Javelins even). The Seeds of Paradise (3. I am going to be the party's main skill monkey, the only rogue in the party, although we will have a bard, which should wrap up the social skills. I DM for a well optimized party of five people that just dinged level 6, and it makes sense for the story for them to end up in a gladiatorial-style bout in a sandpit arena next session- but I'm struggling with what to put them up against. 2015-11-04, 03:31 PM. Here's an idea, a Javaficer, as in Javelin Throwing Artificer, using primarily the Gloves of Endless Javelins as his main means of attack. And no AoOs. So, without further adieu I give you: Gloves of Endless Javelins, Improved Price: Varies Body Slot: Hands Activation One round (concentration), and/or Free (command) Weight: -In the course of their travels, The Party has encountered a variety of things that bear closer investigation and has discovered many things that must be done:To get into the prestige class vassal of bahamut, you have to kill a juvenile or older evil dragon. This got me wondering, what is the most effective way to play a thrower build?Well the build I am working on using a Glove of Endless Javelins that are enhanced with thundering and Shocking so 2d6 per hit. =/ you should make the gloves of endless javelins' projectile graphics glow (just tinted in some bright color) because the description says they are "made of force", rather than a material, conjured weapon another simple idea for a magical javelin is a phasing javelin. " The Glove of endless javelins can summon a +1 javelin made of force I have seen several discussions about making attacks with manufactured weapons and then dropping them, throwing them as part of your attack, wielding gnomish quick-razors, and even wielding javelins from the Gloves of Endless Javelins as ways of reliably holding weapons until you want your hands free to make natural weapon attacks. 5 Campaign. These gloves allow a javelineer (javeliner? javelinist?) to generate an unlimited quantity of ammunition, which is good. At the end of this I should have a full BAB and the ability to throw a ton of javelins that deal my dexterity modifier in damage as ranged touch attacks [So long as they are my size or larger]. First I should point everyone in the right direction, Magic Item Compendium, page 194. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. I was looking over using the Gloves of Endless Javelins in a thrower character I want to play and I was wondering if there is any RAW way to improve the javelin that is created by the glove. Based on the intent of the gloves, I believe it should effectively supersede the need to have quickdraw, but wanted to confirm. . Javelins have a range of 30ft if that helps :smallwink: Which is especially nice thanks to the Gloves of Endless Javelins in the MIC. How do you sustain, among low level throwing items, without turning into that one guy, begging your teammates for money to buy daggers? ;_;, I feel like am taking a vow of poverty without the benefits . Jowgen. A machine-gunning throwing build pretty much has to give up on getting special weapon properties; you need too many weapons or burn too many consumable weapons to afford them. But I just now noticed that they're exotic weapons and I wouldn't be. Lightning Ricochet is an amped up version of the returning weapon property where the "return" is instant instead of. So I'm looking at Stormlord in Complete Divine, and one of the requirements says "Patron: Talos". now major problem, at start with TWF, rapid shot, and palm toss, a full attack burns 10 daggers. I'm looking fun tricks that are: (1). so far, i'm playing a human cleric and prestiging to stormlord. If so, take four Fighter levels (or six Warblade. 2011-08-16, 07:18 PM. The main problem I see with the Gauntlet of Infinite Blades is its Swift Action activation. i'll talk with the DM about options from Dragon Mag, and if he doesn't want to. 2013-12-02, 07:07 PM. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. Long Range: Soulbow with TWF, or even a Thri-Kreen with Multiweapon Fighting, and Gloves of the Balanced Hand. He's a cocky bastard and a show-off when he's not scouting for. 5e/d20 > Javelin Melee/Ranged build help [3. For the moment he will be level 6. The change here would be. Piercer Cloak lets you deal +1d6 damage against enemies on lower ground. With that I would get two-weapon fighting and gloves of endless javelins, and pick up wild cohort for a flying mount instead of obtain/improved familiar. Gloves of Endless Javelins Monk's Belt Other slots open This cleric needs to be a very capable healer. The first is the Gloves of Endless Javelins (MIC). Wondrous Item, uncommon. Ranged Weapon Mastery (PH2) is an obvious choice, and I'd go for TWF (possibly combine Gloves of Endless Javelins with Gloves of the Balanced Hand for a 50% increase on the price of the cheaper one, DMG p282). Eloel. pdf), Text File (. However, his space and reach remain those of a creature of his actual size. I'm thinking with the weapons Falchion Keen undead bane with the undead crystal Falchion Keen evil outsider holy with the other crystal, forgot name atm 4 javelins (eventually) Spellstoring and return crystal Quick Draw and Two-Weapon Fighting with amenta-wrapped javelins gives better range, but slightly less damage. Vizzerdrix. . 0 Faiths and Avatars in front of me--he hasn't got an entry in Deities and Demigods, although he'd be in Player's Guide to Faerun and the Forgotten Realms campaign. . I have the planning and time domains. Inferno. Specifically I was considering casting spells on the glove itself to enhance the javelins that come out, much like improving a bow affects the arrows the. Gloves of Endless Javelins Monk's Belt Other slots open This cleric needs to be a very capable healer. 2014-01-16, 06:58 PM. Other than that, it does produce endless throwing weapons, and it's a free action to activate. Free action to activate. This is more for flavor than anything, but i intend on covering my PC in daggers in bandoliers. I was invited to play in a Pure Pathfinder game and I want to make a Two-weapon fighter (the combat style, not the class or the archetype specifically), but since I'm not as familiar with PF as I'd like to be I'm wondering what would be the best way to do. Thank you for the input though. . (I should note that creatures in campaigns that I DM that throw weapons tend to rely on the aforementioned glove of endless javelins. At level 6 your attacks are +2/+2/+2/-3/-3 using. There's also the Throwing Scarab, from Magic of Eberron. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). The Gauntlet is a swift action to activate, so it's limited to once per round, while the Gloves are a free action to activate. (I should note that creatures in campaigns that I DM that throw weapons tend to rely on the aforementioned glove of endless javelins. Looking at the passion description, it looks like the basic combat idea is to have high Charisma for veil DCs, and use throwing weapons (with Charisma to hit due to Willful Throw, and using Charisma to qualify for ranged feats). There is nothing wrong in refluffing e. Least augment crystals are no-brainer nice (300 gp for free action drawing of the weapon) - are there any other solutions? Even the crystals get expensive for a thrower (who didn't pick up Quick Draw from Master Thrower 1 or a precious actual feat) and it would be nice to free up the weapon crystal slots. I'm thinking with the weapons Falchion Keen undead bane with the undead crystal Falchion Keen evil outsider holy with the other crystal, forgot name atm 4. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra. 2017-02-07, 03:27 AM. Check the Master Thrower PrC in Complete Warrior. First and foremost, I am new to 3. Go here: im working on a character that is going to be a stronghearted halfling. ) Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra damage. 5] Igneel. These have hit (which is easily capped for ferals), and using these + 4T8 bonus means you use the T8 chest which has hit as well. He is CE. Secondly, mundanes aren’t doing a lot better here. This means that you can only use it for 1 dagger per round. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. ) Sage Advice: Holding multiple objects in one hand #1 Is there a way to make the javelins from gloves of endless javelin finessable? log in or register to remove this ad Jack Simth First Post Mar 3, 2012 #2 Genesist said: Is there a way to make the javelins from gloves of endless javelin finessable? Why would you need to? Ranged attacks already use dexterity by default. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). 5 Base Classes The Beastmaster: Similar to a druid, with far less spellcasting, and far more animals tearing your opponents into small pieces. I want to put it all together into a feasible build for use in a campaign I joined recently. A javelin created by the gloves lasts until you resolve an attack with it or until the end of your turn, whichever comes first. View Full Version : Quick Draw item? ffone. ", All the Completes (except Complete Champion), PHB1 and 2. Went fighter/barbarian and it was quite viable. I have a few questions about this item and some general D&D material properties. ok, I am bringing back a build for a modual I ran through in the past. Then also the item Gloves of Endless Javelins from Magic Item Compendium. While 3. I was thinking of a homebrew item, a "Scabbard of Endless Katanas" where the current one disappears upon dealing damage and re-appears in the sheathe. You'll get plenty of daggers off. Legends say he used the sword to kill 1,000 orcs, but fell to 1,001st orc. 2014-11-06, 04:12 AM. The ammunition generated is +1, which is better, and made of pure force,. -Iajutsu focus (OA) for extra damage. This pair of black leather gloves is set with golden studs, each embossed with the image of a manticore's head.